Game Summary - August 16th, 2018

Our now well-rested heroes woke in Thundercats to find themselves joined by three more companions.

Zbych was sick of Aunt Alderleaf's rhubarb pie. The nagging uncertainty of consistently eating dessert, that was also a vegetable, but also dessert, but also ridiculously high in fiber, just pushed her over the edge. Carp, Aunt Alderleaf's son, told Zbych where to find the others, and she arrived there without event.




Meanwhile, Adokul (HannaH) and Hollyires (Adam) were biding their time in Neverwinter when a man named Jesús urged them to seek out the adventurers in Thundercats for a good time.  Uncertain of this shady Jesús figure, they each checked in with their "little voice", aka Maria, who basically said, Yeah, Jesús is legit, get going.   By the way, Adokul is half-ork Paladin and folk hero, while Hollyires is a Tiefling Wizard solider. But it's likely their race, class, etc. might change before we all meet again because: Maria.

While Thadeus continued to snooze by the first dilapidated cottage (all that transmogrification takes a lot out of a druid), the rest of the band continued to explore Thundertree in search of Reidoth, or Playdoh, what whatever, the Druid.

The went to what used to be The Brown Horse Tavern (sporting a sign of a horse who was, indeed, brown, and sporting an opposable thumb in order to hold a tankard of beer. Horses back in the day, I'll tell you what.) While Maridine waited outside to assure the area was secure, the rest of the party piled in and encountered four Ash Zombies. 

The difference from regular zombies? After the first attack, they belch out a puff of ash (think volcanic) that slows you down if you fail a dexterity DC roll.  Alas, after Thee Wiz blasted the undead f*ckers with some sort of ball-o-fire spell, poor Alpha Septum was slowed down.  This didn't stop him from rolling a natural 20 on his attack against the last remaining zombie, and the party watched in fascination, as Alpha Septum's slow-motion war-hammer met with the zombie's equally slow-motion head.

Feeling motivated by what turned out to be an easy victory (no twig blights), the party moved on to two adjoined ramshackle cottages.

Once everybody was inside, Thee Wiz and Maridine instantly perceived something amiss amongst the otherwise lovely elm trees growing inside the cottage. You guessed it: six Twig Blights.  After some quick attacks, by both adventurers and twigs (twigs naturally rolling really shitty attacks, as seems to be their MO, because: twigs), Thee Wiz cast a sleeping spell on the remaining four twigs, settling them into stick-like slumber. The rest of the party continued normal initiative, merrily snapping twigs, lighting them on fire, stepping on them, and otherwise destroying them while the twigs were sweetly incapacitated.  Back by Cottage 1, the druid Thaddeus twitched in a nightmare of brutalized trees.

God was ready to call it a night, but Adokul remembered their was still an adjoining room that needed exploration.  While the party was actually playing very thoughtfully and carefully, God's Cheeze-Its had worn off, and She rushed the conclusion, revealing to them a wooden chest with a number of copper, silver, and gold pieces, but nothing else super exciting.

Still, XP and loot was had by all, and progress is being made in their quest to find Playdoh the Druid and hopefully the location of Wave Echo Cave.


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